![]() ![]() ![]() It was delayed by over a year, triggering a backlash. Valve announced Half-Life 2 at E3 2003, with a release date for that September. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the player's sense of presence and create new gameplay, and developed the characterization, with more detailed character models and realistic animation. ![]() Valve's president, Gabe Newell, set his team the goal of redefining the first-person shooter genre. Development lasted five years and cost US$40 million. Half-Life 2 was created using Valve's Source engine, which was developed at the same time. Players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine. Like the original Half-Life (1998), Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. It was published by Valve through its distribution service Steam. Half-Life 2 is a 2004 first-person shooter game developed by Valve. ![]()
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